A study claims games for smartphones are better for mental health than mindfulness apps for them.
Many people that are hoping to become professional video game players are risking their health.
Online video games are pathways for crimes to be committed sometimes.
Many of the people closest to me and myself included love to play the games Jenga and Tetris. The word “jenga” is said to be a Swahili word that means “to build”. And, that’s what the object of these two games is, to build. But, if you’re not careful, what you build may eventually cause you to end up losing the game. To me, this is also similar to the stories of the inventor of the Segway dying by falling off a cliff using a Segway or the inventor of Match.com having their wife leave them because of someone she found on Match.com! And all this to me is a valuable lesson about life, because sometimes, if you’re not careful, what you build up can eventually destroy you.
This is an exploration into retro game collecting.
I like what this video has to say about the gaming industry. Besides being blamed for violence, the industry certainly has its problems.
I’ve played the battle royale video games Fortnite and Apex Legends before. I noticed something interesting in them because at the start of each match you play, you’re given a lot of space to move around in, but as time goes on, the space you are allowed to move in gets smaller and smaller, until you’re finally forced to confront other players and the last people standing win the match. To me, this is also reminsicent of the images of the angry mob surrounding Frankenstein’s monster with torches. What these games and images show is a truth about life, or rather the end of it, since sometimes tightened areas are symbols for death.